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Lobby 2. Welcome Newcomers' Board topic #98
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Mesg #98 "Hello and thank you"
Author solv     Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
Author Info Member since Mar 11th 2012
9 posts
Date Sun Mar-11-12 07:10 AM
Message
  

        


Hi everyone,

Just getting my bearings...

I've been popping in and out of the site for many years now; never have to search far for interesting topics!
I seem to have reached a point where I have too many questions for my head to unravel, and would love to thrash some thoughts out with you guys.

I write for games. There are countless similarities between writing a ms and writing and designing a narrative-driven game. However, I keep coming up against techniques that don't translate so well.
For example, pacing is different (much quicker in an interactive environment!), and the standard of writing is considerably lower in games (generally speaking) with deus ex machina and weak development (plot and characters) rife, but deemed acceptable. Game writers also have a slightly different language, in part because we need to refer to interactive-specific functions: an affordance, for example, is a verb assigned to the player. If I hand the player a spade, she is afforded the action 'dig'. (Or 'bash' if she's being menaced by zombies!)

I've learned a lot, but still have a long way to go marrying any sort of sophisticated emotional topography to an interactive narrative. Are these types of questions valid here? I promise to do what I can to downplay the interactive side and focus on specific story design problems...

Wonderful to be here and I look forward to chatting! And thank you for having me.

  

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Mesg #99 "Welcome!"
Author magic seeker     Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
Author Info Member since Feb 24th 2009
2174 posts
Date Sun Mar-11-12 02:47 PM
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In response to Reply # 0

Hello Solv! Welcome to FM!

We generally aim our writing at publication, and it seems to me that game writing is a publishable endeavor, just in a different genre than we are used to. I think you'll add some spice to our lives.

Sophisticated emotional narrative is a skill many of us aim for, so you'll fit right in.

If you have any questions, please feel free to ask.

~~~~~~Signature's Off~~~~~~

  

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Mesg #101 "Welcome"
Author CatrinP     Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
Author Info Member since Dec 05th 2005
2772 posts
Date Mon Mar-12-12 01:25 AM
Message
  

  

        

In response to Reply # 0

Hi, glad you've joined us to help unravel those questions.

Don't worry about the differences, whilst I can't think of anyone currently active also writing for games you'll find a few of us are very aware of games. A lot play games, so can do the translation with a few definitions.

Others, like me, are programmers as well as writers.

If you have questions you might like to post them ont he Alternative Writing forum under Genre Discussions - http://fmwriters.com/community/dc/dcboard.php?az=show_topics&forum=607

It doesn't specifically include Games, but that doesn't matter.

I'm particularly instrested in Game Writing, I teach high school as well as programm and write and the stories behind the games is something I've encouraged my students to think about.

Be looking forward to having discussions with you, either in chat or on the forums.

  

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Mesg #102 "RE: Welcome"
Author solv     Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
Author Info Member since Mar 11th 2012
9 posts
Date Mon Mar-12-12 08:18 AM
Message
  

        

In response to Reply # 2

Thank you Deb and Catrin.
Seems like there's a wonderfully diverse group here!
I've always figured that games would be so much easier to create narrative for if you didn't let the players monkey with it!

  

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